Black & White - PC - Cyburthur Stores - Electronic Arts

Black & White - PC

SKU: DFB123 CY000016496

$206.49 $263.99
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Product Description

Brand: Electronic Arts

Edition: Standard

Format: CD-ROM

Details: Black & White is a role-playing game unlike any other you've played before. You play the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god. Review Like a long-delayed, over-budget Hollywood monstrosity, we feared that Black & White was going to be one of those epic projects that simply couldn't live up to its billing. Instead, Black & White is one of the most compelling, beautiful and impressive pieces of code we have played in a long, long time. It is also insanely addictive. It combines the city-building of Sim City with the animal-raising of Tamagotchi, yet it takes those two passive activities and throws in some good old-fashioned Godzilla vs. Mothra monster fighting. Finally, someone has allowed us to raise our own enormous, ass-kicking, crap-throwing, carnivorous chimp! It takes a serious machine to run it, and the chintzy manual doesn't provide you with all the information you need, but if you own a halfway decent PC, then you should damn well own Black & White. Black & White is not a game for people who don't like to read the manual. There are some wise guys here at Daily Radar who regard the manual in the same way they regarded the apple in their lunch boxes at school -- that is, as sheer junk. But if gamers are to succeed in a game as unorthodox as Black & White, they will need some patience and a willingness to learn. The manual is only so much help on this score, and the Good in us thinks that's because the game is so deep -- but the Bad in us suspects that it's so they can sell more strategy guides. But no matter what the reason, on the other side of the learning curve is a fantastic experience. The comparisons to Populous are immediate and obvious. Peter Molyneux has taken the inspiration from his god-building game (in fact, there's a little taken from all of his earlier games here, from Magic Carpet to Dungeon Keeper) and turned it 3D. The goal is still the same: Players must encourage their believers to worship them so that they may in turn smite the non-believers. The single-player campaign features a battle against the current god-in-residence, Nemesis. Players must gather their strength, manage their villagers, cast some miracles and generally knock the other deities out of the god business. However, there is one thing in Black & White that is genuinely new. The addition of learning, complex AI creatures is a brilliant addition to strategy games for several reasons. First of all, it brings some personality and a face to games that are often fought between tiny little units on a tiny battlefield. Second, most strategy games have bumped up against a technological limit in terms of sheer numbers. Both 2D and 3D fighting games reach their maximum number of units well before the end of the game. There are, after all, only so many things the computer can keep track of. But Black & White defuses that problem by having a single unit, your creature, grow and become more powerful as the game progresses. But beyond the strategic importance of a single, massive unit is the fact that these little buggers are just so... endearing. There's nothing quite like taking your little baby tiger out for his first raw villager, his first tipped cow, his first crap in the neighbor's yard. And seeing mommy's little snookums grow up into an e

Release Date: 28-03-2001

Package Dimensions: 9.6 x 8.0 x 1.5 inches

Binding: Video Game